CS & Engineering student at IPS with a passion for understanding how things work under the hood. Started in a professional IT course, shipped production mobile apps at GrowUnder, and never stopped building.
Conway's Game of Life using C++ and SDL3. Fast cell simulation with interactive controls — a clean study in data-parallel computation and rendering loops.
A complete CHIP-8 emulator written in C. Implements the full instruction set, display, keyboard input, and sound timer — runs classic ROMs accurately.
University assignment implementing graph-based multimodal transport routing. Applies Dijkstra and A* across mixed transport networks (bus, metro, walking).
A simple and fast chess implementation in C++ using SDL. Fully playable with move validation, piece rendering, and clean game-loop architecture.